Hi, my name is Timethy Hyman. I'm a 3rd year graphics programmer at Breda University of Applied Sciences, with a passion for math and learning new things. I have experience in custom engine development and extending the render backend of existing engines such as Godot and Unreal Engine.
💼 Currently working at Traverse Research, where I work in the field of Computer Graphics to research the latest rendering techniques.
🏐 In my free time you can find me coaching the Breda University volleyball team, learning a new piano piece or working on cool side projects.
🔍 Currently looking for a rendering internship starting September 2026!
Experience:
Production-quality AAA froxel fog system with god rays, temporal integration, and shadowmap accelerated light scattering.
Custom DX12 renderer, started as a project to build a stable DX12 foundation, transformed into a project to help advance the digital advancements of my Island.
A custom made VR engine. The engine utilizes rendering techniques such as Volumetric Fog, Bloom, Frustum Culling and IBL.