Timethy Hyman
  • Home
  • Projects
  • Blogs
  • Resume

My Projects

A collection of my graphics programming and rendering work

Ascension Protocol - VR
University Project Custom Engine VR Game

Ascension Protocol - VR

June 2025

👥 9 developers | VR game fully made in our own custom engine.

View Project →
Voxel based Volumetric Fog
Traverse Research DX12 Custom Engine

Voxel based Volumetric Fog

January 2026

👥 1 developer | Real-time volumetric fog with god rays using froxel-based techniques

View Project →
EV Engine
Personal Project Custom Engine DX12

EV Engine

November 2025

👥 1 developer | DirectX 12 Renderer

View Project →
Raytracing in Godot
Personal Project University Project Vulkan RayTracing

Raytracing in Godot

September 2025

👥 3 developers | Godot Raytracing Extension

View Project →
DLSS Integration
Traverse Research Custom Engine DX12 Vulkan

DLSS Integration

July 2025

👥 1 developer | Integrating DLSS into the Traverse framework

View Project →
Voxel Software Raytracer
University Project Custom Engine RayTracing

Voxel Software Raytracer

February 2024

👥 1 developer | A raytracer fully developed on the CPU.

View Project →
Deferred Rendering on PS5
Personal Project University Project Custom Engine PS5

Deferred Rendering on PS5

September 2024

👥 1 developer | My first rendering project.

View Project →
Wasteland Walkers
Unreal Engine University Project Machine Learning Game

Wasteland Walkers

June 2024

👥 12 developers | Maneuver through the desert wasteland in search of the Oasis

View Project →